Note: This was the first part in a series of blog posts about the ”Would Heu-risk it?” game I created for a workshop with Lisa Crispin at Agile Testing Days 2019. Since then, these posts have turned into a book. The individual posts have been removed but the book can be bought on LeanPub or on Amazon. I hope you all understand and I would love for you to support me by buying a copy. The cards are available through Ministry Of Testing who I partnered with to make sure as many as possible get access to them.
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How it all began
About a year ago Lisa Crispin agreed to pair with me for a workshop. When we discussed possible topics a lot of them involved risk analysis, heuristics and patterns but also almost every one had some part of gamification in it. I really, really wanted to create a game!
TestSphere was of course a big inspiration, but I wanted to combine the things I talk about in ”Commandments of testing” with things I learned about heuristics (from MoT and Alex Schladebeck among others) and of course: My own brand of geekiness – games and…. rhymes. I had a bit of money saved from inheritance, so I thought: Go big or go home. I´ll ask Trish Koo to design them for me.
So, with absolutely no idea how to design a game I went about brainstorming a bunch of heuristics, using a number of resources, and in the end I ended up with a bunch of cards that had little to do with heuristics per se, but very much with my view of testing as a way of investigating software.
The endgame
In the end, ”Would Heu-risk it?” turned out to be 30 cards divided in 3 categories. Trish had some awesome design ideas and we ended up doing them as a classic card game with a category (different colours and icons), a title, a hand drawn-styled illustration and a 4-sentence rhyme per card. Of course the effort required was a lot higher than anticipated and the finished cards were not done in time for ATD but with the help of a printer, a few hours with a home laminating machine, the workshop was a success anyway. Using my favourite broken site, Bling-R-Us, Lisa doing her usual fantastic workshop fascilitation (she is the best fascilitator I´ve ever met!) and with the help of a group of very enthusiastic participants we had a wonderful time analysing and mitigating risk and then questioning our previous analyses by adding new information in form of traps, tools and weapons.
Traps
Traps are common mistakes & antipatterns I´ve seen that a lot of testers fall into. Some are more common in juniors but some are actually things I see increase with seniority.
These traps can pose a risk to the end quality and knowing how to identify them will help testers develop new skills and increase value.
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Tools
Tools are things that testers use to increase the value of their testing. It can be heuristics, oracles, techniques & patterns that skilled testers use, sometimes without even knowing they use them.
They can be used to do better testing, to teach junior testers and not least: To learn how to communicate about your testing. What are you doing, why and what are you expecting to find?
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Weapons
Weapons are probably the category that sets this game apart from other testing games the most since they focus on what I learned as a developer more than experience gained from a testing perspective. These cards spring from common developer mistakes & antipatterns that I have observed as well as common weak spots in code. Knowing about these can help prioritizing your testing and/or come up with new tests to perform. They are also awesome for coaching developers how to test better.
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So, this was part one of a series of blog posts about ”Would Heu-risk it?”.
In the following series I shared anecdotes and suggestions on how to interpret the different cards, one card per blog post. These were later on compiled into a book that can be found on LeanPub or on Amazon.
So, until next time: Thank you for reading!